﻿using System;
using System.Collections.Generic;
using UnityEngine;

namespace RuntimeGizmos
{
	// Token: 0x02000166 RID: 358
	public class AxisVectors
	{
		// Token: 0x0600068B RID: 1675 RVA: 0x000388C0 File Offset: 0x00036AC0
		public void Add(AxisVectors axisVectors)
		{
			this.x.AddRange(axisVectors.x);
			this.y.AddRange(axisVectors.y);
			this.z.AddRange(axisVectors.z);
			this.all.AddRange(axisVectors.all);
		}

		// Token: 0x0600068C RID: 1676 RVA: 0x00038911 File Offset: 0x00036B11
		public void Clear()
		{
			this.x.Clear();
			this.y.Clear();
			this.z.Clear();
			this.all.Clear();
		}

		// Token: 0x04000AA3 RID: 2723
		public List<Vector3> x = new List<Vector3>();

		// Token: 0x04000AA4 RID: 2724
		public List<Vector3> y = new List<Vector3>();

		// Token: 0x04000AA5 RID: 2725
		public List<Vector3> z = new List<Vector3>();

		// Token: 0x04000AA6 RID: 2726
		public List<Vector3> all = new List<Vector3>();
	}
}
